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Dirk: Being Inane Since 2000 - Some more Deus Ex'ness
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Some more Deus Ex'ness
After several attempts and re-setting the difficulty to easy I finally managed to defeat the first boss in Deus Ex.

And that's the first serious flaw (IMO) I found in the game: Even though the game let's you sneak around, hack terminals and turrets, and bluff your way past opponents, every now and then you're locked in a small room with an enemy and just have to shoot him lots. And according to several message boards that doesn't change for the other bosses either, so no matter how sneaky you want to be, you better carry a big gun and plenty of ammo at all times.

The developers have actually commented on this criticism and pointed out that when trying to tell a compelling story you just can't avoid certain plot items. You have to fight that big guy, you have to win, you have to kill him. Otherwise the story breaks.

All true I'm sure, but! Does anyone remember that one boss fight in the first Deus Ex? The one where, instead of shooting the bad guy, you could discuss the existence of kill switches and point out to him that you'd found his? You could then have him blow up by muttering two words.
I didn't expect the exact same thing here, but they should've included some sort of concession for the sneaky/talky/hacky player.

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